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AI Insights · Timothy · July 2024

Top 5 Sandbox-like Games in Chile Q2 2024: Unified Platform Performance

Discover the performance of the top 5 sandbox-like games in Chile for Q2 2024, including download numbers, revenue trends, and weekly active users.

Top 5 Sandbox-like Games in Chile Q2 2024: Unified Platform Performance

In the second quarter of 2024, the top 5 sandbox-like games on a unified platform in Chile showcased varying trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance based on Sensor Tower data.

Roblox from Roblox Corporation saw significant growth across the board. Revenue climbed steadily, peaking at around $142K in the final week of June. Downloads showed a sharp increase, reaching approximately 73K in the same week. Weekly active users also rose from roughly 2.4M at the beginning of April to 2.7M by the end of June.

Craft Box Game Tree by Zamiton Dupila had a mixed performance. While there was no revenue recorded, downloads fluctuated, peaking at about 20K in mid-April and dipping to around 4K in early June. Weekly active users increased from 5.3K at the start of April to a high of 35.7K at the end of May, before stabilizing at around 24.6K by late June.

Melon Sandbox from playducky.com experienced moderate growth. Revenue saw a gradual increase, reaching a peak of approximately $771 in early June before settling around $339 by the end of the quarter. Downloads also rose, hitting around 15K in mid-June. Weekly active users grew steadily from about 97K in early April to roughly 128K by the end of June.

Block Craft 3D: Building Game by Wildlife Studios showed variable trends. Revenue remained low, peaking at around $228 in early April and then declining to about $137 by the end of June. Downloads increased significantly towards the end of the quarter, reaching around 12.5K in the final week of June. Weekly active users fluctuated but ended on a high note, rising from 62K in early April to about 70K by late June.

Craftsman: Building Craft from StarGame22 maintained a consistent performance. There was no recorded revenue, but downloads saw a gradual increase, peaking at approximately 11.3K in the last week of June. Weekly active users remained relatively steady, growing from about 128K at the beginning of April to 134K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024